Course Design

Using Fundamental Concepts and Essential Questions to Promote Critical Thinking

Could your students identify the most important concepts in your discipline? Do they leave your class understanding these most fundamental concepts, including the ability to reason using these concepts to answer essential questions? Do your students become critical thinkers who connect concepts and practices in your course with other courses? With their future professional lives?

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Unlocking the Mystery of Critical Thinking

Critical thinking. We all endorse it. We all want our students to do it. And we claim to teach it. But do we? Do we even understand and agree what it means to think critically?

According to Paul and Elder’s (2013a) survey findings, most faculty don’t know what critical thinking is or how to teach it. Unless faculty explicitly and intentionally design their courses to build their students’ critical thinking skills and receive training in how to teach them, their students do not improve their skills (Abrami et al., 2008).

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Instructional Design Based on Cognitive Theory

Andy Stanfield, director of the Center for Teaching and Learning Excellence at Florida Institute of Technology, is a proponent of using Mayer’s Cognitive Theory of Multimedia Learning to improve instructional design.

This theory posits the following:

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Would They Play? Would They Learn? Finding the Sweet Spot between Games and Learning

What began as a routine summer workshop on incorporating games and game-like elements into instruction turned into the surprise of the summer; two weeks of fun and intense online game play by an engaged and committed cadre of faculty and staff who were working to apply the principles of gaming to their courses and student activities. I had planned to end the workshop with a two-week follow-up online game for participants, but I didn’t seriously think anyone would do it.

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Why Don’t We Teach the Telephone Book?

I don’t get it! Every fall the new telephone book arrives, filled with lots of information and with loads of new numbers, so why don’t we design a class that covers this material? Nowhere do we teach this information. Why don’t we expect folks to study the telephone book and memorize the numbers? Grudgingly, I am forced to admit that no real justification for memorizing telephone numbers exists, as tempting as it might be for me to teach this course.

For one thing, there are just too many numbers. Back when there were only a dozen or so, it might have been possible to memorize them all—not that it would have served any existential purpose, but just as an exercise. Now there are way too many. My critics tell me the real problem is that the telephone book is pretty useful as a reference. It is well organized and easy to find a number when you need it. In fact, it turns out that most people have no interest in memorizing telephone numbers and only learn those they use regularly, although speed dial can remove even that reason. Basically, all that folks need to know is how to use a phone book.

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Formative Assessment: The Secret Sauce of Blended Success

A few weeks ago, a colleague emailed me about some trouble she was having with her first attempt at blended instruction. She had created some videos to pre-teach a concept, incorporated some active learning strategies into her face-to-face class to build on the video, and assigned an online quiz so she could assess what the students had learned. After grading the quizzes, however, she found that many of the students struggled with the concept. “Maybe,” she wondered, “blended instruction won’t work with my content area.”

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Designing Developmentally Appropriate Writing Assignments

Often the articles highlighted in The Teaching Professor are examples of pedagogical scholarship that could beneficially be done in many fields. That is the case with this piece on developing writing assignments, but it also contains content useful to any faculty member who uses writing assignments as a major method of assessing student learning in a course.

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Problem-based Learning Helps Bridge the Gap between the Classroom and the Real World

Bridging that gap between the classroom and the real world is one of my main goals as a faculty member. When I first started teaching, fresh out of the professional world, I struggled with having my students only receive a textbook education. I wanted them to not only learn the concepts relevant to their field, but I wanted them to be able to experience it as well. I was growing tired of hearing that our graduates were struggling with applying the information they had received in school. It seemed the same topics such as writing, communication, and critical thinking, were constantly being mentioned as areas of improvement for our students from professionals in the field.

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Show the Learner Visible Signs of Their Learning

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.

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