Dr_Tom 🎲 Dungeon Master (DM): Not every DM plays the villain. That’s not my style. I prefer to hover the party, telling the story, urging
HIGHER ED TEACHING STRATEGIES FROM MAGNA PUBLICATIONS
games and learning
Today, faculty are being asked to abruptly expand their teaching practices in ways many of us would never have imagined. For many, teaching online is
How often do you hear college students say, “that was fun!” on their way out of your classroom? Probably not often enough. Of course, who has time for fun when you have a syllabus packed with serious learning outcomes and one semester to accomplish your goals. Not to diminish the hard work involved in prepping for lectures, but when was the last time you asked yourself: Is my class fun?
There’s a growing body of evidence that indicates the educational benefits of game-based learning. Although some courses are likely to be more conducive to a game-based approach, it’s helpful to consider how game elements might enhance the learning experience.
What began as a routine summer workshop on incorporating games and game-like elements into instruction turned into the surprise of the summer; two weeks of fun and intense online game play by an engaged and committed cadre of faculty and staff who were working to apply the principles of gaming to their courses and student activities. I had planned to end the workshop with a two-week follow-up online game for participants, but I didn’t seriously think anyone would do it.