How can teachers and learners transfer information most effectively? Instructional design, routed in cognitive and behavioral psychology, frequently involves employing new media. Turn to Faculty Focus for the latest developments in instructional design.
There are a couple of reasons why students don’t like comprehensive finals. First, they’re more work. Rather than four weeks’ worth of material to know and understand, there’s a semester or term’s worth of content to deal with. However, the research highlighted in an article in this issue of the newsletter and more like it strongly supports that continued interaction with the content increases the chances that it will be remembered and can be used subsequently. Students also don’t like comprehensive exams because most of them don’t use good cross-course study strategies. They wait until finals week and then they start reviewing. Here are some ways teachers can help students develop and use study strategies that make preparing for and doing well on comprehensive finals easier.
January 20 - Keeping Students on Board with Concept Maps
The benefits of concept maps are well established. They encourage students to organize knowledge and do so in ways meaningful to them. They help students sort out, prioritize, and understand relationships between terms, concepts, and ideas. Students can also use concept maps to forge relationships between new knowledge and what they already know.
Could your students identify the most important concepts in your discipline? Do they leave your class understanding these most fundamental concepts, including the ability to reason using these concepts to answer essential questions? Do your students become critical thinkers who connect concepts and practices in your course with other courses? With their future professional lives?
December 1 - Unlocking the Mystery of Critical Thinking
Critical thinking. We all endorse it. We all want our students to do it. And we claim to teach it. But do we? Do we even understand and agree what it means to think critically?
According to Paul and Elder’s (2013a) survey findings, most faculty don’t know what critical thinking is or how to teach it. Unless faculty explicitly and intentionally design their courses to build their students’ critical thinking skills and receive training in how to teach them, their students do not improve their skills (Abrami et al., 2008).
October 17 - Instructional Design Based on Cognitive Theory
Andy Stanfield, director of the Center for Teaching and Learning Excellence at Florida Institute of Technology, is a proponent of using Mayer’s Cognitive Theory of Multimedia Learning to improve instructional design.
This theory posits the following:
What began as a routine summer workshop on incorporating games and game-like elements into instruction turned into the surprise of the summer; two weeks of fun and intense online game play by an engaged and committed cadre of faculty and staff who were working to apply the principles of gaming to their courses and student activities. I had planned to end the workshop with a two-week follow-up online game for participants, but I didn’t seriously think anyone would do it.
A few weeks ago, a colleague emailed me about some trouble she was having with her first attempt at blended instruction. She had created some videos to pre-teach a concept, incorporated some active learning strategies into her face-to-face class to build on the video, and assigned an online quiz so she could assess what the students had learned. After grading the quizzes, however, she found that many of the students struggled with the concept. “Maybe,” she wondered, “blended instruction won’t work with my content area.”
Often the articles highlighted in The Teaching Professor are examples of pedagogical scholarship that could beneficially be done in many fields. That is the case with this piece on developing writing assignments, but it also contains content useful to any faculty member who uses writing assignments as a major method of assessing student learning in a course.
Bridging that gap between the classroom and the real world is one of my main goals as a faculty member. When I first started teaching, fresh out of the professional world, I struggled with having my students only receive a textbook education. I wanted them to not only learn the concepts relevant to their field, but I wanted them to be able to experience it as well. I was growing tired of hearing that our graduates were struggling with applying the information they had received in school. It seemed the same topics such as writing, communication, and critical thinking, were constantly being mentioned as areas of improvement for our students from professionals in the field.
One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.