How best to engage students and provide opportunities for active learning is a question we find ourselves thinking about and discussing often with colleagues. Quizlet is a user-friendly, technology-based quizzing system that works well to engage students in both face-to-face and online learning environments. Instructors can use it to create their own study set or browse through and use existing study sets. Study sets consist of groups of questions presenting content that students have reviewed. The content is presented as terms, definitions, pictures, diagrams, and labels, making the program flexible and effective for many disciplines. For example, an anatomy professor could insert pictures or diagrams of the skeletal system, and students may be charged with either labeling or identifying the correct term.
Quizlet has many functions both inside and outside of the classroom. One common use of Quizlet is its flashcard function, which is useful to review course content. In order to engage in the flashcard function, students click on a study set and then click on the flashcard icon. Next, one at a time, a definition is revealed and the student types in a term. The program indicates if the answer is correct and how many terms the student has answered correctly. In addition to flashcards, students can engage in a matching game. For the matching game, students click on a study set and then click on the matching game icon. Next, all the terms and definitions are on the screen in a scattered pattern and the student clicks on a term and drags it to the correct definition. The Gravity game is another popular activity using a video game format where students test their knowledge by answering questions before asteroids hit the ground.